Triggers in Kittykeys
Triggers are the heart of automatic scripts. Using triggers, a series of commands can run automatically after some event happens in-game.
Kittykeys supports the following triggers as documented below. If you have any questions, please join the JumpIfZero Plugins Discord server, and we’ll be happy to help!
Supported Triggers
As of version 10.5.0, Kittykeys supports the following triggers:
- ANIMATION_ANY
- ANIMATION_SELF
- ANIMATION_TARGET
- DEATH
- ENERGY
- GEAR_CHANGED
- GRAPHIC_SELF
- GRAPHIC_SPAWN
- GRAPHIC_TARGET
- HITSPLAT
- HITSPLAT_SELF
- IDLE
- INTERACTION_END
- INVENTORY_CONTAINS_NONE
- INVENTORY_EMPTY
- INVENTORY_FULL
- INVENTORY_ITEM_ADDED
- INVENTORY_ITEM_REMOVED
- ITEM_SPAWN
- MESSAGE
- MOVING
- NOT_MOVING
- NPC_DESPAWN
- NPC_SPAWN
- OBJECT_DESPAWN
- OBJECT_SPAWN
- OVERHEAD
- OVERHEAD_TEXT
- PATH_ENDING
- PLAYER_DESPAWN
- PLAYER_SPAWN
- PROJECTILE
- PROJECTILE_SELF
- SOUND_EFFECT
- STAT
- TARGET_DDING
- TARGET_GEAR_CHANGED
- TARGET_MOVED
- TICK
- VAR_CHANGED
- VARBIT
- VARPLAYER
- WIDGET_SPAWN
- XP_DROP